![]() The imported point cloud consists of usually around 250 points which are brought in as vertices of a single spline.Import a comma-delimited XYZ text file using an old script called Spline Designer Version 0.01 (by Dwayne Ellis and modified by swami on 03.04.00).In my particular workflow, the idea of closing the spline I am working with takes just as long as the solution I have discovered. I will keep the idea of using a closed spline in mind moving forward. Thanks for your assistance and you for looking into this and your suggested solutions. I'm probably not doing a great job of describing this, but if you just convert some splines to editable meshes and try to build faces from them, you'll find the snap behavior change between the first face and all subsequent ones.Īgain, this isn't a huge issue, but there does seem to be something going on. is it a snapping issue? Or is it an issue with spline creation and the 'current state' of its vertices? But if I build faces that use a combination of vertices from the first spline and the second, the ones from the first spline are snapped to correctly, while the ones from the second spline are not. During any following face creations, it snaps strong and tight with a yellow + sign, making face creation accurate and fast.įurther test: If after creating a 'successful' face from the first spline, I create a SECOND spline the same way in the same scene and convert it, when I try to build faces from that spline, the snap behavior fails again with points from that spline. ![]() But if you are a little off, it misses the vertex. During the initial face creation, it displays a grayish + near vertices and will correctly snap if you click. If you watch the attached Screencast, pay attention to the behavior of the cursor's target. But after quite a bit of testing, I actually found that the problems appears inherent to Max itself.Įssentially, if I turn on 3D snapping to Vertex, create a Spline, convert it to an Editable Mesh, then begin creating Faces, the very first face drawn does NOT properly utilize the snapping feature. ![]() I thought the problem was related to a very old script I was using which converts a point cloud to a spline. We're not talking about a big time suck here anyway. I can get around my problem in a matter of a few seconds or so using my current method. So I read over what that script does and it's not really going to solve the problem for me.
0 Comments
Leave a Reply. |